• Work
  • About

Devin Luquette

  • Work
  • About

Client: Lenovo

Studio: Logan Studios (Los Angeles)

Rolls: Art Direction, Design, Animation

Software: Cinema4d, Redshift, After Effects.

Sphere Las Vegas 2026 Lenovo Tech Conference

FollowSpline Setup

Viewport Animation of Sequence

F1 Car Rig

Sphere_Len_Exo_60_F1Driver_LookDev_v28_10.png
Sphere_Len_Exo_60_F1Driver_LookDev_v28_STmapV20.png
Sphere_Len_Exo_60_F1_LookDev_v30.png
Sphere_Len_Exo_60_F1Driver_LookDev_v30.png
Sphere_Len_Exo_60_F1_LookDev_v311.png
Sphere_Len_Exo_60_F1_LookDev_v280.png
Sphere_Len_Exo_60_F1Driver_LookDev_v3300_01001.png

Earlier Look Developments

For this project I teamed up again with Logan Studios to art direct and create the Lenovo x F1 spot for the Lenovo Tech Conference of 2026. We worked on this project 7 days a week all of December 2025 until delivery right after the 2026 new year.

  • Created high-end 3D motion graphics for F1 spot with industry-standard 3D and 2D program applications. Primarily with Cinema 4D and Adobe After Effects

  • Developed the art direction and animation that features a hologram of an F1 vehicle driving through a stadium with aerodynamic spline animations. It involved rigging and animating the vehicle, developing a particle system to produce the aerodynamic visual effect, lighting, texturing, and compositing. Handled all aspects of the F1 x Lenovo animation scene from start to finish.

  • Handled the advanced compositing of transitions between scenes of the sequence on the Sphere, including the transition from the official Lenovo server room, then to the Lenovo x F1 spot, and then finally into the FIFA x Lenovo spot using Adobe After Effects.

  • Developed a “ST MAP” for the Sphere that allowed the use of traditional camera focal lengths, instead of using a spherical 360 camera. The ST Map was created by UV unwrapping an actual sphere in 3D space with Davinci Resolve. This process allowed the Lenovo x F1 3D animation to be mirrored on both sides of the Sphere using compositing in Adobe After Effects.

  • Delivered multiple iterations of the animations based on the client’s feedback until the client was satisfied with the final renderings upon delivery.

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